Saturday, 28 March 2020

Live Performance - Practicality and Accessibility

After thinking through all of the creative processes for our performance we were faced with some questions that took up by surprise upon first glance.
These included:

  • How practical is our performance?
  • What is the accessibility of our performance?
  • What is the audience's journey from start to finish?
We couldn't believe it, but for some reason we were quite shocked that we hadn't even put these into consideration as of yet, however after some thinking over the week, I presented Jacob with the reason that I felt our performance was as practical as it could possibly be. There was concern that the audience wouldn't understand the plot of the performance due to the SCP universe not being massive, however it was reassured by the fact that even though our performance would be set within this universe it didn't mean it wasn't practical, escape rooms are something that are very common within this day and age, a lot of completely different people will partake in escape rooms and no matter the person they will always be able to find enjoyment within it, going by this standard it meant that our performance was very practical within the demographic that it was set in.

Accessibility was a bit of a harder question to think about, we had to think about people who possibly had dyslexia, dyspraxia, were hard of hearing, hard of sight, and all of these things started to make us panic slightly as these were basic things that we hadn't thought about. But we planned our escape room so that it wasn't incredibly heavy within terms of reading and writing, it wasn't even all that dependent on having perfect vision or hearing, we had it set so that the tasks were things that everyone would be able to perform whilst still enjoying the experience around them. These tasks were a multitude of things, some of the audience would be searching for ingredients as a way to hopefully find a solution for a cure whilst others would be searching for access cards and looking at different QR codes as a way to hopefully find a way of escaping the room itself. Despite not massively thinking about accessibility from the start we were still able to produce a performance that we were all still very happy with.

The audiences journey was pretty simple for us, it consisted of the audience having to perform tasks (as stated above) within the space so that they could eventually escape the room and leave not befalling any problems.

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