These included:
- How practical is our performance?
- What is the accessibility of our performance?
- What is the audience's journey from start to finish?
Accessibility was a bit of a harder question to think about, we had to think about people who possibly had dyslexia, dyspraxia, were hard of hearing, hard of sight, and all of these things started to make us panic slightly as these were basic things that we hadn't thought about. But we planned our escape room so that it wasn't incredibly heavy within terms of reading and writing, it wasn't even all that dependent on having perfect vision or hearing, we had it set so that the tasks were things that everyone would be able to perform whilst still enjoying the experience around them. These tasks were a multitude of things, some of the audience would be searching for ingredients as a way to hopefully find a solution for a cure whilst others would be searching for access cards and looking at different QR codes as a way to hopefully find a way of escaping the room itself. Despite not massively thinking about accessibility from the start we were still able to produce a performance that we were all still very happy with.
The audiences journey was pretty simple for us, it consisted of the audience having to perform tasks (as stated above) within the space so that they could eventually escape the room and leave not befalling any problems.
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